![]() ![]() ![]() This is an early access release, however, so there’s not a lot of content. ![]() Nothing feels out of place visually, and it’s a treat to just watch the colours, mood, and autumnal vibes all congeal in motion. Witchfire has a dark, Gothic aesthetic that does a really good job at blending the superstition, fiction, fantasy, and horror of that time period, with firearms and more modern concepts. They’re more crunchy, but just as smooth. It’s actually best to think of Witchfire’s main mechanics as having branched off of Destiny 2. Though you’ll mainly be using guns here, there’s an array of spells that you can deploy that either add elemental damage, or create massive in-game moments that really give you a feeling of power in a game that’s otherwise fairly punishing. Every weapon sounds meaty, feels weighty without being sluggish, and landing headshots never stops being satisfying. The first time you fire the starting revolver, you’ll understand how much punching above its weight Witchfire does. The extraction element elevates the intensity of the rogue-lite staples we’re all familiar with, but also gives you an out when you don’t feel like doing a long run. Yes, you are meant to die, and you will do a lot of dying before you can build up your character, but you can also end a cursed run early and extract with whatever resources you gathered. Witchfire blends the rogue-lite gameplay flow with the tension of extraction shooters. If you haven’t already clicked off the page, you're probably interested in learning what makes this one special. And I know you’re tired of rogue-like and lite games, so am I. Witchfire is a rogue-lite shooter with an interesting twist. If you know anything about those games, you can pretty much expect stunning visuals, great combat feel, and solid shooting mechanics. Painkiller, Bulletstorm, and The Vanishing of Ethan Carter are all games devs at the studio have worked on. If that name doesn’t sound familiar, perhaps the pedigree of the people behind it will. Witchfire is the long-in-development – and I do mean long – shooter from The Astronauts. To see this content please enable targeting cookies. ![]()
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